Memetic propagation of game mechanics: Apply Dawkins' concept of the "meme" to games and whether the success of the mechanic has more to do with its strength or the game's success. But when did it really start spreading? I could probably think of some more, but I have no idea at what level I should be thinking. You can write about how reviews affects sales and development. But like most people had stated, you're going to have trouble with sources. Also, I've always been fascinated with the successes of Free-to-play games.
Thank you for all of the suggestions. They got me thinking a lot more about my choices. We recently read a chapter in the book about how games are portrayed in culture. I noticed that almost everything was "bad". Things such as columbine and the hot coffee mod were brought up a lot. It made me think about how the general media never really portrays games in a positive light, and there are certainly positive things about games.
The hand eye co-ordination stuff, application in surgery and rehab, stuff like that. I went more in depth in the actual proposal haha. Moreover, easier access to firearms in several countries can lead to violent thoughts and behaviors. If the person does not have a solid self-control, it can lead him to a violent behavior. Williams strongly believes that there is no single cause that can lead to an increase in aggressive behavior in children, consistent with Dr.
D statement during an interview with MSNBC, "Video game violence is only one risk factor for aggressive behavior in the real world. There are also dozen or so known risk factors. It is not the smallest risk factor, but it is an important one.
Finally, I believe that regulations will not prevent children from playing the games they want to. They will still get their hands on those games, w hether from a parent, sibling, or older friend. Making violent video game s illegal might increase children's curiosity and make the child want to play it more so that he or she can see form himself what all the controversy is about.
I think that the responsibility lies within the parent, not the government. I won't plagiarize it. I will of course mention you and your references. Yes, this is for a school project. Thank you for your comment! I really appreciate it! Hey man, since its for school and english is not your native lanuage, I decided to help proof read your paper for you.
I would still have a teacher look over it with you to help clean it up a little. I liked it and its a decent paper. The video game phenomenon is somewhat new in this modern society. Although they often are entertaining, the contents have become more violent and disturbing as computing technology has advanced.
These days the popularity of violent video games have caused major controversy. Parents and experts feel that some games are just too violent. They have begun to demand that the government regulate the sale of these games to protect childern. However I strongly believe that violent video games do not cause an increase in aggression in adolescents. Furthermore, the forceful plan by the government is a reaction to an exaggeration of the effects of violent video games and these worries are unfounded.
Looking past the violent contents, video games have several positive aspects. Based on my experience, video games can push children's competence to the limit by forcing them to master a certain ability to overcome the obstacles in a game.
For example, "Tom Clancy's Rainbow Six" series require teamwork. The player acts as the leader of an elite anti-terrorist squad consisting of members. At the beginning of the game players can choose how to infiltrate the terrorist compound. They can plant an explosive on the door, use a fast rope from the rooftop or simply breach into several doors to create a surprise assault.
These options will ignite the sense of logical thinking and strategy formations in ways which formal education does not. Aside from the cognitive aspects, video games are also a tool for social interaction. Friendships can be developed through playing video games and ultimately keep friendships away from drug use and violent activities. Many of the most popular video games today have either a multiplayer or online mode. For example, I've made friends with several Japanese and many Americans by playing "Call of Duty 4" online.
This game focuses on eliminating the other team so teamwork has a major role in succeeding in the game. With a headset a combination of a headphone and a microphone , my team members and I discuss and plan strategies effectively.
We also talk about our backgrounds as well, getting to know each other while playing. Personally meeting lots of people online has helped to develop my English abilities since English is not my first language and social skills. For some people, starting a conversation with a stranger can be really tough and video games have helped me learn how to.
On the other hand some people, although they already know some of the positive aspects of video games, still believe that the negative aspects will overcome the positive aspects. Additionally, although violent video games might expose children to violent behavior, the amount of violence is often not as great as seen in popular movies and television. But on the other hand, many psychologists with the aided support of scientists find that video games are actually exhibiting many plus points-.
Since the early 's, video games have become part the newest target for activists looking for a reason. Most proponents in the argument for games state that games are an expressive medium, and opponents of the gaming industry state that games are a serious threat to our society and thus should be the subject of massive restrictions. There is much research that have been made in an attempt to de. Over the past several years the game industry has gone from small potatoes to a major media industry player.
It dwarfs even movie ticket sales with a whopping 10 billion in revenue. However, many of the games sold have violent content not suitable for children and that nonetheless they can be easily purchased by the aforementioned.
This has spurred a push towards safeguards and legislation to prev. Convincing people that video games are not going to ruin the lives of the next generation may be a challenging task.
People believe that anything new is probably evil, therefore video games are evil. Skeptics believe that video games ruin our children minds and bodies because children are physically inactive while playing them; however, people don't realize the mental activities that video games e.
Video games have in the past and present been very addictive and intriguing in the lives of the people involved in them. It affects all people regardless of the age.
However, children are the most affected especially when they are not at school. The bad effects that have been occasioned by video gaming are reaching far and wide. The issue is not only about addiction to video games but addiction to. In recent years, video games have been a popular icon of youth culture.
However,as games have become popular, so has the amount of violence contained in them. Because of the immense popularity of video games with children, violence within them should be handled more properly. First of all, let s take a look at some background information to get a few ideas of who plays the games frequently an. It is used in no other activity or sport. It basically means "I need help, come to me.
The topic of video games comes up quite frequently when various social topics are being discussed. If you are taking classes such as sociology, public health, political science, or journalism, your essay might focus on the many social issues relating to video games.
Video game topics is an exciting category of essays and research paper themes for members of colleges and universities. Male students consider this topic exciting and tend to .
% FREE Papers on Video games essay. Sample topics, paragraph introduction help, research & more. Class , high school & college. -. Persuasive Essay: Video Games Teenagers today often spend a great deal of time playing video games. These games are fun and engaging and young people often feel like playing games is a great thing to do in their spare time.
Argumentative Essay: Video games, beneficial or detrimental? They learn to listen to the ideas of others, formulate plans and distribute various tasks based on the skills of each other. Online games are played internationally, which can introduce kids to players of different nationalities, and exposed them to many cultures and fosters. A List Of Interesting Essay Topics On Video Games. Many people around the world play video games, including adults and even elderly. If you’re an experienced video game player and you’re asked to write an essay on a topic of your choosing, consider writing about video games.